Compilation Review: Myrddin’s Guide to Faerie (Colin Caelin & Garth Herbert): 5 Stars

Compilation Review: Myrddin’s Guide to Faerie (Colin Caelin & Garth Herbert): 5 Stars

December 19, 2018 0 By Realmwarp Media
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My advice: be polite, don’t disturb a fairy ring, and accept no favors if you can avoid it. If you find the chance to help a fey, take the opportunity. Being owed a favor by a sidhe noble or an archfey can be a blessing literally worth its weight in gold.


Myrddin’s Guide to Faerie is an exciting and comprehensive guide to most things Fey. Complete with in depth lore, new class and race options, artifacts, a bestiary, and even a pronunciation guide, Myrddin’s may well be the gold standard for the Fey realm. While not necessarily complete, the guide’s high quality and unique and innovative content is sure to make this a necessary component in any DM’s library.

What Worked

Content. I love almost everything in these 45 pages of content. The lore is valuable and helped me understand how better to incorporate Fey into my campaigns. The races seemed very balanced and unique, though I’m personally a PC Purist, and probably wouldn’t allow them in my campaigns (a very personal and controversial DM style). I loved most of the subclass options minus one of the warlock patrons and the rogue plane hopper. The legacy and other magic items seem to be well balanced and could be used in a variety of campaigns. Finally, the bestiary, while mostly Tier 4+ level monsters, is very well done and could present some epic combat and roleplaying options for higher level parties. There are a few lower level creatures that would be very viable in most campaigns.

Production. The production quality is definitely professional. It looks like InDesign was used for the layout, and I noticed only one or two proofreading errors that were not distracting. The artwork enhances the overall work and brings to life some of the content. The writing style flowed very well, and the voice of the author was distinct from the voice of the character through which the lore was told. Overall, it was a pleasure to read.

Design Perspective. One small aspect that I think adds a lot is the “Design Notes”. After many of the classes, races, and items, the author inserts a note about inspiration and design intent. While not necessary to use anything from the compendium, I feel it always helps to know what the author’s were thinking, and this addition is the cherry on top of the Fey cake.

What Didn’t

Potential Balance. While I’ve been assured that most things have been play tested rather thoroughly, some of the content is potentially over powered. The artifacts and legacy items are intended to be so, and I don’t have any concerns about the races. However, some of the classes tend toward the high end of the power spectrum. In particular some of the fighter’s skills (like the blink ability) seem like they should only be usable a limited number of times per rest. Still, all player options and creatures are likely within the acceptable range of power.

Must. Have. MOAR. Even at 47 pages, I wanted more, and saw the potential for it. The lore section could be increased, adding more knowledge not just about prominent figures, but common fey creatures or travelling the plane. I think the subclass and race sections are rather complete, but I would love to see some more low-level creatures and minor magical items. Finally, a section on fey-based spells or feats could polish of the compendium. Even so, there is plenty here to keep you busy in multiple campaigns.

Must Have

I am convinced that this high quality is a valuable asset to any DM’s library. I am rating it 5 stars and a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.** Pick it up in our shop, or by clicking the picture below.

** We also think this product would pair great with Children of the Fey or our own Booms, Heals, and Bleedings.

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